A cozy discovery game about glossy candy orbs.

Drift over a dreamy cloud island, pick up the orbs you find and drop them onto each other. Two greens become one bigger green. A donut slides onto a red orb and gives every shot a new trick. Three colours in the right order rise into a Spiral Tower.

Not a typical tower defense – a new genre mix: collect, discover, fuse, multiply, build and defend the heart of your island. A short welcome explains the goal once; after that there is no text in the whole game. What each orb does, you find out yourself – and that is the fun.

Two orbs fuse, a donut ring slides onto an orb

Find, combine, collect

  • Every orb is made of layers – colour, pattern, ring, little companions. Almost 6 million combinations are waiting.
  • Each new discovery flies into your Orbipedia, where a tiny live scene shows what it does.
  • Fuse equal orbs to grow them. The biggest turn into golden elites.

A collection of stacked candy orbs

New in 1.2: lead your swarm

Press Space (or the dots button) and your swarm takes shape: a circle, a wedge, a heart, a star … 37 shapes, each with its own order, spacing and motion – 1,332 formations, picked from a stacked radial menu that works with mouse, touch and gamepad.

A candy swarm switching between formations

  • Partners: circle a few orbs with the lasso – a partner orb as big as you appears and leads them. Send it anywhere and fight on several fronts.
  • Swarm fusion: one command and identical orbs fly together in pairs, again and again.
  • Mega orbs: whirl ten identical orbs into one stationary giant that guards a whole side of the island.
  • Power-ups: ten shining candies to eat – speed, rage, healing wave, shields, magnet, giant, frost, double shot, shooting stars and a rainbow surprise.
  • Six new towers: lullaby tower, wishing well, decoy candy, colour arch, homesick swirl and rainbow shower – and every tower costs a little more each time, so pearls always matter.

Orbs are circled and become a partner troop that walks to the front

Twelve identical orbs whirl into a giant mega orb

Look after your nest

Soft grey fog orbs drift in to nibble at your nest. Build crystal fences that multiply your shots (×2 up to ×10), a hatching ring that copies your favourite orb, and a cosy little army that protects what you love.

Candy orbs defending the nest with crystal fences

Three modes

  • Explorer – the easy mode for kids: nobody ever pops, five big formations, six simple towers, nothing to unlock.
  • Normal – the real game, open from the start: action from the first level, the whole formation kit, partners, mega orbs and rare formation stars.
  • Expert – opens once you reach level 5: one run, one life; your surviving army travels with you.
  • 10 levels on a spiral map, plus an endless explorer mode.
  • Plays in the browser on PC, tablet and phone – and with Xbox, PlayStation or Switch Pro controllers. No ads, no tracking, no account.

Something enormous sleeps in the cloud sea. Nobody knows what it is – yet.

Controls: tap to move · drag an orb onto another to combine · drag the sky to look around · pinch or scroll to zoom. Keyboard: WASD, Space formations, Q/E change shape, F fuse, 1–3 pick a partner, right mouse button = lasso, C camera, B Orbipedia, Esc pause. Gamepad: stick moves, Y formations, X fuse, LB/RB shapes, Start pause. The gear button adjusts UI size, left-handed layout, volume and graphics.


Ein gemütliches Entdecker-Spiel mit glänzenden Candy-Orbs. Schwebe über eine verträumte Wolkeninsel, sammle Orbs und leg sie aufeinander – was dann passiert, findest du selbst heraus, ganz ohne Text. Fast 6 Millionen Kombinationen, eine Orbipedia mit kleinen Live-Szenen, ein Nest zum Beschützen und ein Leicht-Modus, in dem niemand platzt.

Neu in 1.2: 1.332 Formationen für deinen Schwarm (Leertaste oder Punkte-Knopf), Partner-Trupps per Lasso, Schwarm-Fusion, Megaorbs aus zehn gleichen Orbs, zehn Power-ups zum Aufessen und sechs neue Türme. Drei Modi: Entdecker (leicht, für Kinder), Normal (das eigentliche Spiel, mit Action ab Level 1) und Experte (ab Level 5). Kein typisches Tower-Defense, sondern ein neuer Genre-Mix aus Sammeln, Entdecken, Verschmelzen, Vervielfachen, Bauen und Verteidigen. Kostenlos im Browser auf PC, Tablet und Handy – auch mit Controller.

Made with Three.js. Music and sounds are synthesized in code. Art made with an AI image generator and hand-cut for the game; code written with AI assistance.

Development log

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